I, Gamer

New York City is difficult in the winter. Most residents still do much of their navigation on foot, and Manhattan's grid-like avenues and towering buildings can funnel the approaching winter's dry cold snaps into veritable wind tunnels. Coats never seem quite warm enough, and gloves make it clumsy to fumble for the… » 11/24/08 12:00pm 11/24/08 12:00pm

You Gotta Have Faith: Does Style Beat Out Realism

Earlier this month Kotaku posted a pair of images of the lovely Faith from Mirror's Edge » 10/30/08 1:00pm 10/30/08 1:00pm. One was the official rendering by Swedish dev DICE of the parkour-inspired, Asiatic heroine - and the other was a reinterpretation edited by an Asian fan, imagining what Faith would look like if she had been designed according…

Does Survival Horror Really Still Exist?

By: Leigh Alexander » 9/29/08 12:00pm 9/29/08 12:00pm You're picking your way through the destitute skeleton of an abandoned building. All around you, decaying, discarded décor reminds you that people lived and worked here once, just as it prompts you to wonder what happened to them. Strange noises and crawling damp seep through the rotted walls.…

Games As Art, But At What Cost?

We'd like to see games as art. Even those of us who'd personally rather just shoot stuff, thank you very much, realize in general that "games as art" might be a simple way to vault them into the sphere of mainstream relevance, earn them appreciation and understanding from an audience that currently, unjustly, looks… » 8/25/08 2:00pm 8/25/08 2:00pm

Blizzard's Next Game Could Be More Successful Than WoW

Blizzard's team doesn't care for the term "killer app," used to describe a program or product — in this case, a certain MMO — that single-handedly shaped the market around its platform. In fact, when we asked about World of Warcraft » 7/31/08 8:20pm 7/31/08 8:20pm's unshakable hold on the massively multiplayer biz, game director Jeffrey Kaplan was…

Art Apocalypse: Blizzard's Wilson Talks Diablo III Design Decisions

When I met Jay Wilson today, Blizzard's lead designer on Diablo III, I opened our conversation with two loaded little words: Art direction. I didn't need to say any more, of course, because Wilson already knew about the fan-fit I was referring to. » 7/31/08 7:20pm 7/31/08 7:20pm

Gigantique Sacks and Lovin' On Squirrels: All About WoW Achievements

We now know that World of Warcraft » 7/31/08 6:00pm 7/31/08 6:00pm added in when the expansion comes, and when we sat down with Blizzard today we got to discuss them, learning about some of the kinds of actions and behaviors that will earn you those achievements. "We've wanted to add them for a long time," game director Jeffrey Kaplan, who is as…

Blizzard: Execution Over Innovation

Innovation, we want innovation! That's the clarion call every year, isn't it? Reviewers often levy harsh criticisms on sequels and expansions that don't sufficiently change the standards set by their predecessors, and games that seem too obviously to be imitating the successful mechanics of other titles can get… » 7/31/08 5:20pm 7/31/08 5:20pm

What Activision Can And Can't Change About Blizzard

The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," World of Warcraft » 7/31/08 4:20pm 7/31/08 4:20pm game director Jeffrey Kaplan told Kotaku during our sit-down…

Phoenix Wright Manga Coming To North America In September

Two volumes of the Phoenix Wright: Ace Attorney » 7/30/08 8:20pm 7/30/08 8:20pm manga are coming out in North America, according to an dredged up on NeoGAF by Wired, who made all of the "fans will have no objection" puns already so that I don't have to. Thanks, Wired! The two Phoenix Wright: Ace Attorney Official Casebook comics are adapted from…

LittleBigPlanet: Make Good Stuff, Get More Space

LittleBigPlanet » 7/30/08 7:20pm 7/30/08 7:20pm may be the most high-profile and anticipated game launch ever to hinge so much on user-generated content. With that in mind, storage space is sort of a big issue — if the game depends on contributions from users, how much self-made will people be able to upload? According to Gameplayer, each user will…

Tom Clancy's H.A.W.X. Delayed

How quickly "Fall 2008" becomes "Q1 2009." Ubisoft is the next up to confess it's shunted a title out of its fall lineup into next year, after we reported a similar delay » 7/30/08 6:20pm 7/30/08 6:20pm for Namco-Bandai's . This time, it's , according to CVG, which sails right past Fall 2008 to land anywhere of next year. has been bumped forward a…

Capcom: Poor Economy Affecting Arcade Biz

What Capcom called its best performance since it began reporting quarterly results was tempered somewhat by the fact that the company's arcade business is on a steep decline. The costs of a new arcade the company opened in Japan's Shimane prefecture early this year worked to offset its strong home software results and… » 7/30/08 4:20pm 7/30/08 4:20pm

Monster Hunter Freedom 2G Boosts Capcom

Thanks largely to strong sales of Monster Hunter Freedom 2G » 7/30/08 1:20pm 7/30/08 1:20pm on the PSP, Capcom said it had its best fiscal first quarter since it began reporting quarterly. sales have been "skyrocketing," according to Capcom, since its March 27, 2008 release. The company also said the game broke Japanese PSP sales records, with 2…

With Preorders Down, EA Highlights Sports Innovation

Preorders are down for EA Sports titles, the company said during its quarterly call to investors. CEO John Riccitiello and EA Sports honcho Peter Moore were discussing how they expected Electronic Arts' sports portfolio to perform in the year, and both seemed to say that prejudging a game's performance by the number… » 7/29/08 8:20pm 7/29/08 8:20pm

EA Sales Jump Narrows Losses, Bad Company Sells 1.6 Million

Electronic Arts more than doubled its year-over-year net sales in the fiscal first quarter, the company announced today. Battlefield: Bad Company » 7/29/08 7:20pm 7/29/08 7:20pm, which sold 1.6 million copies, played a key role, and and the continuing popularity of also pitched in, EA said. The company's total sales were $804 million, a $409…

Sony's Game Biz Thrives While Company Takes A Big Hit

Thanks to improved PS3 sales, Sony's games biz reported a profit on their first fiscal quarter, with sales up 16.8 percent over last year. Net sales for the devision were ¥5.4 billion ($51 million), whereas the company lost ¥29.2 billion ($273 million) in the same period last year. But it's not all good news. Overall,… » 7/29/08 6:20pm 7/29/08 6:20pm

Activision Blizzard May Dump Massive, Swordfish Studios

Activision Blizzard is the result of a merger between two large companies, each with several studios, projects and different teams. So a merger between the two means some things are going to get shuffled around. Jobs will very likely be lost, and projects might get shifted. » 7/29/08 5:20pm 7/29/08 5:20pm